The CGs and Bossfights are both streched over far too much space. The bottom line here is Raid圓 is maybe the biggest Raidy game so far, the most creative and the one with the best story, but there are elements that just ruin the games flow and enjoyability. I wish I could go to the developers page/forum and give some feedback so the next will be better, because I think it has big potential. One can clearly see they totally ran out of any money to use in the end and that is is a low-low or almost no-budget production. Love the CGs don’t get me wrong, and the story is better too, but the rest is just worse. To be honest, I’M a little bit disappointed by Raidy 3. But this time there’s a new twist: a magical item that allows Raidy to merge with one other individual, allowing the creation of a new being with new strengths that are suitable to take on this new challenge. Once again Raidy must enter a series of mazes and defeat wandering monsters and evil bosses who do naughty things if she loses. The only way to pay off the debt and get their weapons back is to enter a dungeon and remove an evil alchemist who’s been kidnapping the humans in the town to perform experiments on them… When the four are unable to pay for their meal at an inn, they get in big trouble. They head to the crime-ridden town of Vice, where Raidy hopes to get help from the local Thieves’ Guild. After her adventures in the previous game, Raidy continues her adventures, with the three monsters Fonfon, Tiss and Folles following behind her, upset at having lost their home in the dungeon.
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